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Up-skill

  • Product Designer
  • GoBetter (formerly BetterPlace)
  • End-to-end app redesign
Grid of redesigned Up-skill mobile screens including courses, assessments and playlists

Crafting meaningful learning for blue-collar workers.

Oust was built to help frontline workers learn and grow through courses, assessments, playlists and other learning formats. As the product evolved, however, the experience became harder to navigate, difficult to prioritise, and less engaging for the people using it.

When BetterPlace rebranded as GoBetter and Oust became part of the new Up-skill experience, we saw an opportunity to rethink more than the product's visual identity. We used the transition to rethink how learning was discovered, experienced and completed.

Team
Akhil Male · Bijoy Prasad Shah · Sugata Biswas
Timeline
3 months · 2024

A learning platform built around frontline work.

Oust helped frontline workers build skills through courses, assessments, playlists and contests, supporting more than 35 languages. It was designed for people learning alongside their everyday work, often away from a desk and with limited time for long-form learning.

Organisations used Oust to train teams across up-skilling, compliance, work processes and career development. That meant the product had to serve two sides of the experience: organisations driving learning and frontline workers completing it.

1M+
Users
1500+
Organisations
30M+
Users up-skilled

Who were we designing for?

Frontline workers

  • Work away from a desk
  • Often work hourly or shift-based roles
  • Use a range of equipment and tools
  • May not have a university degree

Learning isn't their primary activity. It has to fit around the work they already do.

Workers from across industries in their work gear
RetailHospitalityE-commerceConstructionFactoryDeliverySecuritySupermarketManufacturing

The problem

Three forces made the redesign necessary.

  1. 01

    A new product direction

    Oust was becoming Up-skill, creating an opportunity to rethink the existing experience alongside the new product direction.

  2. 02

    Expansion into new markets

    As GoBetter expanded into new geographies, the product needed a more consistent and scalable experience.

  3. 03

    Growing customer dissatisfaction

    Organisations were asking for improvements, while the existing experience had remained largely unchanged.

But the bigger question was: what was actually broken?

Old home mixing feeds, a banner and a welcome cardOld Explore tab with learning behind Playlist, Course and Assessment tabs

Hard to find your way

There was no clear way around. Feeds, banners and tasks shared one home, and pending work sat behind tabs, so users struggled to find what to do next.

Old question with both answers greyed outOld question covered by a pop-up asking users to check a video in their feeds

Unfamiliar and ambiguous

Patterns users knew from everyday apps were missing. Greyed-out answers, an unlabelled arrow and pop-ups over questions left them unsure what to do.

Old course intro fully restyled in a client brandOld leaderboard with maroon, orange and blue rows

Over-customised

Organisations could restyle almost everything, so colours, type and layouts changed from one screen to the next.

Old assessment detail with a progress bar, a question count and coinsOld course detail with small icons, a lone coin count and an arrow button

Dated and demotivating

Sparse detail pages with small icons and a lone coin count felt old, and gave users little reason to start.

Old question where the chosen answer only gets a small tickOld result screen that ends on a red OVER button

Neither playful nor engaging

Feedback was minimal. A chosen answer got a small tick and results ended on OVER, with nothing to celebrate or come back for.

Old video lesson with overlapping text and controlsOld playlist map with a winding road and small labels

Unpolished

Misaligned elements, mixed icon styles and uneven spacing made screens feel unfinished.

Where the journey kept breaking.

The friction looked different on each side. Organisations struggled to drive completion and manage learning effectively, while frontline workers struggled to find, understand and complete what was assigned to them.

Admins

Driving learning was difficult.

  1. 01

    Low course completion rates

    Average completion was only 13-15%, making it difficult for organisations to ensure learning was completed.

  2. 02

    Hard to prioritise what matters

    Admins couldn't effectively surface critical modules, making it harder to drive timely completion.

  3. 03

    Challenges with content creation

    Limited structure and guided navigation made content creation difficult, especially for first-time and recurring users.

  4. 04

    Low employee engagement

    An outdated experience and unclear guidance made it difficult for employees to understand what to do and why.

  5. 05

    Customisation without enough structure

    Flexible colour and CTA customisation could lead to inconsistent experiences and weaken brand identity.

  6. 06

    No web version

    For infrequent learning, asking workers to download an app created unnecessary friction.

Frontline workers

Finding and completing learning was difficult.

  1. 01

    Critical modules were hard to discover

    Important assigned modules weren't surfaced on the landing page, while learning content was primarily sorted by assigned date.

  2. 02

    Low motivation to complete assigned modules

    A cluttered, outdated interface and limited guidance made learning less engaging.

  3. 03

    Limited visibility into ongoing learning

    Resuming a module required users to navigate through the learning listing and filters.

  4. 04

    Confusing navigation

    Events and mandatory learning were difficult to discover, creating friction in finding what needed attention.

  5. 05

    Module types were difficult to distinguish

    Courses, assessments and playlists lacked enough visual distinction, making it harder to understand what to start.

  6. 06

    Limited guidance while completing tasks

    Assessments lacked clear instructions, hints and guidance for different question types.

  7. 07

    Inconsistent and unexpected UI

    Excessive customisation changed CTAs and colours, making interactions less predictable.

  8. 08

    Lengthy, low-engagement content

    Long playlists and limited time made it difficult for users to complete learning.

The moments we chose to fix.

The problems spanned the entire learning journey, from how organisations assign learning to how workers discover, start, continue and complete it. We focused on the moments where clearer guidance, structure and engagement could make the biggest difference.

01Assign

  • AdminsFlexible themingGive organisations brand flexibility without compromising the consistency of the experience.

02Discover

  • WorkersAn action-focused homeSurface the most important things users need to do, instead of making them search for them.
  • Admins + workersClear, linear navigationMake the product easier to navigate, with guidance when workflows become complex.
  • WorkersDistinct module typesHelp users immediately understand whether they're looking at a course, assessment or playlist.

03Start

  • WorkersRecommendationsHelp users understand what to complete first or next.

04Continue

  • WorkersShort coursesBreak lengthy learning into smaller, easier-to-consume experiences.
  • WorkersEvents & micro-learningMake learning accessible beyond long-form courses.

05Finish

  • WorkersPlayful assessmentsMake assessments more engaging while supporting different question types.
  • WorkersEncouraging feedbackMake feedback visual, informative and useful.

The approach

Designing the structure before the surface.

We anchored the redesign around the realities of frontline work, then translated those into clear design principles, a simpler information structure, and focused user flows.

Principles that shaped the experience.

We defined a set of design directions to make learning clearer, more engaging, and easier to complete for frontline workers.

One thing at a timeAction-focusedMedia-firstGuided & personalisedPlayful & engagingBuild familiarityClear feedback & progressStructured customisation

Structuring the learning journey.

We mapped the key moments across discovery, learning and completion to simplify the experience and clarify what users should do next.

Flowchart of the Up-skill user flow: from home into all learning, modules, events, any entry point, and newly assigned or critical courses, assessments and playlists

The product

Making learning frontline friendly.

A home experience that brings learning, progress, and what needs attention into one clear place.

The Up-skill home feed: progress, quick access, new course, upcoming event, pending assessment and new playlist
  1. 01

    Learning progress indicator

    Overall progress sits on top. It gives users a view of their own learning path and encourages them to finish what remains.

  2. 02

    Quick access

    Clear, direct navigation to every independent module: mini courses, courses, assessments and playlists.

  3. 03

    Task-oriented, contextual content

    Whatever users need to accomplish is on top, in priority order, so the next task is always the first thing they see.

  4. 04

    Instructive

    Each card guides users to one clear action, with visual cues, a prominent CTA and a strong visual hierarchy.

  5. 05

    Pending assessments

    Assessments due soon show their questions, time and reward up front, with a single CTA to start.

  6. 06

    Playlists

    Assigned playlists show the level and chapter a user is on, so they pick up right where they left off.

Familiar controls. Clearer paths.

Courses combine video, images and audio across multiple chapters. We kept the experience familiar, with clear controls and a consistent way to move through each chapter.

Home page with a newly assigned course card
Home page with a mandatory course close to its deadline and a countdown
Home page with four pending courses and a link to view all of them
Course page before starting, with Start Chapter 1 and later chapters locked
Course page in progress: chapter 1 completed, chapter 2 partly watched, chapter 3 locked
Course page with every chapter completed
  1. 01

    A new course

    A prominent play button starts learning quickly, with View details for those who want more first.

  2. 02

    Close to the deadline

    A tinted banner and a running countdown capture attention and help users finish pending courses on time.

  3. 03

    Several at once

    One course is highlighted and the rest stack behind View all assigned courses, so a long list never overwhelms.

  4. 04

    The course at a glance

    The top of the course page gives a clear overview, with one prominent CTA and the deadline right under it.

  5. 05

    Progress, chapter by chapter

    Each chapter shows whether it is locked, in progress or completed, so users always know where they stand.

  6. 06

    Done, and on record

    Once every chapter is complete, the CTA steps aside and the page becomes a record of what was finished.

Built around how people learn.

Courses support video, text and audio, with flexible ways to move through the content.

Course video playing full screen with a tap promptCourse video with playback controls and titleCourse video with the description opened over it

Learning via video

Full-screen video with familiar controls and progress.

Text course screens with an audio transcript control

Text with audio

Listen to text-based courses when reading isn't convenient.

Course video with a mandatory 07:23 watch time, and the message shown when the user tries to skip ahead

Mandatory watch time

Clear indicators show when a section needs to be watched.

Rate the course dialog with empty stars, and the same dialog with five stars and quick reasons to pick

One-tap feedback

A quick way to rate the course after completion.

Three workers in hard hats looking at a tablet

Assessments that feel less like forms.

We redesigned assessments to make each question clearer, more instructive and more engaging.

Home page with a list of six assigned assessments
Home page with an assessment close to its deadline and a countdown
Assessment detail page with the number of questions, estimated time and a Start Assessment button
  1. 01

    Assigned assessments

    Questions, time and reward sit on the card, so users know the effort before they tap Start.

  2. 02

    Close to the deadline

    Anything due soon moves to the top, with a tinted banner and a live countdown to add urgency.

  3. 03

    Before starting

    Questions, time needed and how many others have finished it, so users know what to expect.

Theming brand experience with ease

Customisation was a key part of the product, so we redesigned how it could be applied without compromising the learning experience.

The same assessment question in the teal brand The same assessment question in the berry brand The same assessment question in the sky brand The same assessment question in the indigo brand The same assessment question in the ochre brand The same assessment question in the plum brand The same assessment question in the coral brand The same assessment question in the steel brand
8 Questions 15 mins 12 Start assessment

How to deliver happiness with your each task

24 people completed

Pick a brand

One pick, a whole brand

Admins choose a colour from the palette and its pattern comes along. The card on home and every question inside take on the brand, while the structure stays exactly the same.

Teal

A playful assessment experience

Each assessment supports a full range of question types and captures every response intuitively.

Image response question in the olive theme Tap on the image question in the navy theme Pick an image question in the ocean theme Upload an image question in the slate theme Yes or no, with video question in the plum theme Pick one, with video question in the jade theme Write a response, with video question in the clay theme Write a response question in the indigo theme Yes or no question in the brick theme

Ways to answer

Nine ways to take an assessment

Questions can ask for an image, a tap on a photo, a pick from options, a yes or no, or a written answer, with or without a video to watch first.

Feedback on every answer

Question with 01:30 left on its timerThe same question with 00:03 left and the timer bar turned red

A timer on every question

A progress bar shows the remaining time and turns red in the final seconds, making the time limit visible throughout.

Question with one option selected and outlined

A clear selection

The selected option is highlighted, making it easy for users to confirm their choice before submitting.

Correct answer highlighted in green with a Correct answer bannerIncorrect answer in red, the right option outlined in green and an Incorrect answer banner

Right or wrong, straight away

Correct answers turn green. Incorrect answers turn red, with the correct option highlighted so users can learn from their mistakes.

Learning, organised into a journey.

A playlist bundles courses and assessments into levels around a single learning goal. Since playlists can be long, we structured them into smaller, manageable steps.

Home page with playlist cards: one starting with an assessment, one with a countdown to complete it, and newly assigned playlists
Playlist cover with Start Level-1 Chapter 1, and level 1 open with its chapters locked
Playlist cover with Continue Level-1 Chapter 2, and the first chapter of level 1 completed
Playlist with two levels folded into Completed levels, 2 of 4 done, and level 3 open
  1. 01

    Starting with an assessment

    When a playlist opens with an assessment, the card shows its questions and time, with Start playlist right on it.

  2. 02

    Racing a deadline

    A playlist with a deadline counts down the time left and shows how many levels are pending and done.

  3. 03

    Newly assigned

    A new playlist opens on its current level, with See all levels to look ahead and one link to every assigned playlist.

  4. 04

    A cover with one guiding CTA

    The cover gives a clear overview. Levels are listed in order, and Start names the level and chapter to begin with.

  5. 05

    Progress inside a level

    Finished chapters are ticked and the rest stay locked. The CTA turns into Continue and points to the next chapter.

  6. 06

    Completed levels fold away

    Finished levels collapse into one group with a count and the next level opens, keeping the current one in focus.

A team of workers applauding

A catalogue of the user's learning journey.

My Learning brings everything assigned into one place, with progress upfront and pending modules grouped by type, status, and importance.

My learning page with standing rank, coins, badges and certificates, then pending courses, assessments and playlists
  1. 01

    Progress at a glance

    The top of My learning shows standing rank, coins, badges, certificates and how many modules are done.

  2. 02

    Pending, by type

    Pending modules are grouped by type, and each one is labelled as mandatory, to resume or new.

  3. 03

    Every type in one place

    Assessments and playlists follow the same pattern, each with a count and one link to see them all.

Around My learning

Leaderboard with the top three learners, the user at rank 12 and the rest of the list

A friendly leaderboard

Everyone in the organisation is ranked, which adds healthy competition, and the user's own position stays in view.

Pending modules on the Courses tab, with a mandatory count, a filter and course cards

Straight to a category

Quick access opens pending modules by type, with tabs to switch between them and a filter for status and criticality.

Completed modules grouped by date, each with its status and coins

Everything completed, in one place

Completed modules are listed by date with their status and rewards, a record of what the user has achieved.

Beyond courses: learning in different formats.

Two more ways to learn: live events that bring instruction into the app, and bite-sized micro-courses designed for shorter moments of learning.

Training using live classes and events

Live classes bring real-time instruction and interaction, in a virtual setting or a physical location. Unlike courses, assessments and playlists, they let trainers and learners interact directly.

Home page with an upcoming mandatory offline event and a Register button
Home page with a live event the user has registered for, and a View location button
  1. 01

    Upcoming, one tap to register

    An upcoming event on home shows whether it is mandatory, offline or a webinar, when it runs and who has registered, with Register right on the card.

  2. 02

    Live, and already in

    Once the user has registered and the event starts, the card flags it as live and the CTA turns into View location.

Around events

My Events listing every event with its state

Every event in one list

My Events gathers every event with its state, from open for registration to already registered and over.

Offline event detail with date, time, venue and map, attendees and View locationWebinar detail with a join link, attendees, the trainer and Register now

Offline or webinar

The detail page puts the date, time and venue first, with a map and the trainer's contact. A webinar swaps the venue for a join link.

Short courses, built for short breaks

Complex topics are broken into bite-sized slides, with a short quiz at the end to reinforce learning.

Home page with Mini Course first in quick access, ringed like a story
Short course slide: a pair of work gloves with the line Gloves on: work safely, always
Short course slide: welding sparks with the line Safety first: gloves, glasses essential
Short course slide: a gloved hand at a power tool with the line Keep hands safe, wear gloves
  1. 01

    One tap from home

    Mini courses sit first in quick access, ringed like a story, so something new is always easy to spot and start.

  2. 02

    One tip per slide

    Each slide pairs a full-screen photo with a single short line, and bars at the top show how far along the user is.

  3. 03

    Tap through, like stories

    Users tap to move on or close at any time, the same way they already use stories on social apps.

  4. 04

    Done within a break

    A whole course fits in a few slides, short enough to finish between tasks on a shift.

A clearer path from assigned to finish.

Up-skill moved from a catalogue workers had to search through to a guided learning journey.


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